AI Insights · Timothy · October 2022
Performance of Top 5 Free to Play Games on Unified Platform in Oman Q3 2022
In Q3 2022, the top 5 free-to-play games in Oman showcased varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In the third quarter of 2022, the top 5 free-to-play games in Oman exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals the trends for these popular titles.
Subway Surfers from SYBO Games saw a notable fluctuation in its weekly downloads, peaking at approximately 14.6K in the first week of August and gradually declining to about 5.2K by the end of September. The game's weekly revenue varied, reaching a high of around $409 in late July, and tapering off to $119 by the end of the quarter. Weekly active users showed a slight downward trend, starting at 114K in late June and ending at 109K in late September.
Free Fire: 7th Anniversary by Garena International I showcased a strong presence with weekly revenue mostly oscillating between $12K and $28K, peaking at approximately $28.7K in early July. Weekly downloads started at around 10.3K in late June and decreased to about 5.4K by the end of September. The game maintained a solid base of weekly active users, fluctuating slightly around the 145K to 161K mark throughout the quarter.
School Party Craft from Candy Room Games & RabbitCo experienced a significant increase in weekly downloads, peaking at around 11.7K in early September before dropping to approximately 4K by the end of the month. The game's weekly active users mirrored this trend, starting at 3.4K in late June and reaching a high of about 23K in early September before settling at around 16.6K by the end of the quarter.
Snake.io - Fun Snake .io Games by Kooapps Games saw moderate weekly downloads, starting at about 8.9K in late June and decreasing to around 3.3K by the end of September. The game’s weekly revenue peaked at $87 in early August and fell to $4 by the end of the quarter. Weekly active users showed a gradual decline from 75K in late June to approximately 58K by the end of September.
Ludo STAR: Online Dice Game by Gameberry Labs displayed a consistent performance with weekly revenue fluctuating between $3.3K and $5.1K, peaking at around $5.1K in mid-July. Weekly downloads showed a downward trend from approximately 7.8K in late June to about 3.4K by the end of September. The game's weekly active users remained relatively stable, hovering around 87K to 92K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.